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DONEFUS | Update 4.7

Update 4.7

Hello, adventurers of the World of Twelve!

We have applied a series of important technical improvements and stability fixes to the server to ensure a smoother gaming experience, without unexpected crashes and with optimized overall performance.

Below are the details of everything that has been adjusted:

Party Combat Stability: Advanced security validations have been implemented for party and map context changes, preventing freezes during fights and ensuring character transitions occur without disrupting server zones.

Teleports and Items Fix: The system for using teleportation items (such as potions) has been optimized. If a destination map has a temporary issue or does not exist, the server now notifies the player cleanly instead of disconnecting them.

Skill and Class Bug Fixes:

A critical error in the effect calculations of the Remission spell for the Rogue (Roublard) class has been fixed, allowing fights to flow without interruptions.

The interaction system for Treasure Hunts has been optimized, preventing database read conflicts and improving stability when interacting with environment elements.

Network Debugging and Security: The network packet handler has been updated to automatically and securely reject malicious connections, bots, or external scanning attempts, protecting the overall stability of the community.

We appreciate your patience and constant support to keep improving Donefus every day! See you in-game.